using System.Collections;
using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using QFramework;
using UnityEngine;

namespace HareGame
{
    [TaskCategory("通用")]
    public class ReturnFailure : Action
    {
        public override TaskStatus OnUpdate()
        {
            return TaskStatus.Failure;
        }
    }
}